(de)ctrl is a puzzle-platformer where you play as an energetic little robot called Dimm, it navigating it's way through the forest. Beware, your energy is depleting limited your control of it, will you make it through the forest before the batteries run out?

Each action you take drains from your pool. If you use up all your moves you'll need to retry at the last checkpoint.

Controls

The game can be controlled with controllers, and keyboard.

KeyboardController
← → - Move 
Space - Jump 
- Hookshot
Retry
Enter - Pause
← → - Move 
X(PS4) / A(Xbox)- Jump 
Square(PS4) / X(Xbox) - Hookshot
Triangle(PS4) / Y(Xbox) - Retry
Start - Pause


Tools Used:

  • Unity
  • Aseprite
  • Adobe Photoshop, Indesign, Illustrator




In-Game Credits:

Project Lead 

Robin P

Game Design 

Robin P & Ryan S

Programmers 

Robin P,  Ryan S & Oliver G

Art Director 

Akira A

Artists & Animators 

Akira ARobin P

Sound Designer Josiah A

Special Thanks to Adrianna P, Anton R, Jesse D, Sophie R, Kyle M, Jon G, Game Maker's Toolkit, Discord



Download

Download
PC.zip 54 MB

Comments

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Graphics/sound/presentation overall seems good, but the character seems to jitter back and forth a bit when I move.  It seems like I didn't run out of key presses that often; perhaps more interesting things could be done with this concept (maybe some sort of puzzle elements?).  On my second playthrough I fell through the floor a couple times near the end, I think it was the second-to-last section not counting the ending part.  Also the jump on the last box seems a bit finnicky; I keep missing when it seems like I should make it.