(de)ctrl
(de)ctrl is a puzzle-platformer where you play as an energetic little robot called Dimm, it navigating it's way through the forest. Beware, your energy is depleting limited your control of it, will you make it through the forest before the batteries run out?
Each action you take drains from your pool. If you use up all your moves you'll need to retry at the last checkpoint.
Controls
The game can be controlled with controllers, and keyboard.
Keyboard | Controller | |
← → - Move Space - Jump Z - Hookshot R - Retry Enter - Pause | ← → - Move X(PS4) / A(Xbox)- Jump Square(PS4) / X(Xbox) - Hookshot Triangle(PS4) / Y(Xbox) - Retry Start - Pause |
Tools Used:
- Unity
- Aseprite
- Adobe Photoshop, Indesign, Illustrator
In-Game Credits:
Project Lead
Robin P
Game Design
Robin P & Ryan S
Programmers
Robin P, Ryan S & Oliver G
Art Director
Artists & Animators
Akira A & Robin P
Sound Designer Josiah A
Special Thanks to Adrianna P, Anton R, Jesse D, Sophie R, Kyle M, Jon G, Game Maker's Toolkit, Discord
Status | In development |
Platforms | HTML5, Windows |
Authors | VicSparkz, Akira, ThatDamnGinger, Steever |
Genre | Platformer |
Made with | Unity |
Tags | gmtk2020, Puzzle-Platformer |
Download
Download
PC.zip 54 MB
Comments
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Graphics/sound/presentation overall seems good, but the character seems to jitter back and forth a bit when I move. It seems like I didn't run out of key presses that often; perhaps more interesting things could be done with this concept (maybe some sort of puzzle elements?). On my second playthrough I fell through the floor a couple times near the end, I think it was the second-to-last section not counting the ending part. Also the jump on the last box seems a bit finnicky; I keep missing when it seems like I should make it.